package com.khoayang.littlefighterchaos.game;

import org.cocos2d.nodes.CCDirector;
import org.cocos2d.types.CGSize;

public class GameManagerContent {
	private CGSize _SizeMap = CGSize.make(CCDirector.sharedDirector().winSize().width * 3.0f,
			CCDirector.sharedDirector().winSize().height);
	private boolean _UseEffectSound = true;
	
	private static GameManagerContent _Instance;
	
	protected GameManagerContent()
    {
    }
	
	public static GameManagerContent Instance()
    {
      if (_Instance == null)
      {
    	  _Instance = new GameManagerContent();
      }
 
      return _Instance;
    }
	
	public CGSize get_SizeMap() {
		return _SizeMap;
	}
	public void set_SizeMap(CGSize _LevelSize) {
		this._SizeMap = _LevelSize;
	}
	public boolean get_UseEffectSound() {
		return _UseEffectSound;
	}
	public void set_UseEffectSound(boolean _UseEffectSound) {
		this._UseEffectSound = _UseEffectSound;
	}

}
